Why China’s favorite PC games haven’t changed in two and a half years

2015-12-11 22:45 Resource:Tech in Aisa yangbingbing


When the tech industry talks about gaming in China, we tend to focus on the mobile gaming market, which is expanding rapidly, or the console gaming market, which is tiny but now finally legal. It’s easy to forget that even now, after years of rapid mobile gaming growth, it’s good old PC gaming that brings in the most revenue in China’s games industry.

Perhaps one reason the PC gaming market in China is so frequently ignored is that it’s surprisingly static. If you turn the clock all the way back to June of 2013, you’ll see that China’s top PC games were (in order of most to least popular): League of Legends, Dungeon & Fighter, and CrossFire. Now turn the clock back to the present, and take a look at Chinese gamers’ top three favorite games right now: League of Legends, Dungeon & Fighter, and CrossFire.

Of course, the deeper you dive into that list, the more changes you’ll find.Hearthstone, which currently sits at number five on the list, didn’t even exist back in 2013. But the top three have been locked in place for years, despite the fact that they’re all relatively old games. League of Legends was released in China in 2011, Dungeon & Fighter is from 2005, and CrossFire hit China in 2007. And the three have another thing in common: they’re all published in China by Tencent.

In the time since these games came out, thousands have tried to replace them.Chinese developers of all sorts built MOBA games to take a shot at League of Legends‘s number one spot, but all have failed. Even Tencent itself can’t seem to dislodge them; its self-developed CrossFire clone Assault Fire hasn’t been able to beat out the Korean-developed original, and its deal to bring Call of Duty to Chinese gamers also hasn’t resulted in CrossFire handing over the FPS crown.


Why are these games so successful?

It would be difficult to point to a single reason why these games have remained on top, but they do share some common factors that are important to look at for anybody interested in interacting with the PC gaming market. I’m more familiar with CrossFire and League of Legends than I am with Dungeon & Fighter, but focusing especially on those two it is easy to highlight some interesting commonalities.

Free to play: This one almost goes without saying – in China, if you want a PC game to do well, it almost has to be free-to-play. Of the current top ten most popular games in China, numbers one through nine are all free-to-play.

Social experiences: Social relationships have always been an important part of Chinese culture, and perhaps not coincidentally social interaction is also at the core of these games. While they occupy different genres, all three are multiplayer games that allow players both to cooperate with each other on the same team and to compete with each other in battle. In fact, every single PC game in China’s top ten is an online game; single-player epics like Fallout 4(which is massively popular in the West right now) don’t really play in China.

Strategic and tactical complexity: While all these games feature gameplay that is immediately visceral and fun, they also feature a level of complexity that makes them difficult to master even for those who’ve played for years.League of Legends is probably the best example of this; imagine a game of chess played in real-time with ten players on a complex map and in which the abilities of each chess piece can change significantly over the course of a game and you’ll have some idea of what the game is like. To play it at its highest level, players must invest thousands of hours and learn the complexities of more than a hundred different characters, each of which has multiple abilities and each of which can be augmented and modified with dozens of items.

This means that the game is continuously interesting, but it also may mean that users are less likely to abandon the game once they’ve spent so much time acquiring the knowledge required to play it effectively.

Continued development

Although these games are old, they are not dead. They are still being continually developed and updated to ensure that the gameplay stays fresh and there are always new things to learn. League, for example, releases a new patch with gameplay changes, new skins, and sometimes new characters, every few weeks. CrossFireand Dungeon & Fighter see similar updates that bring new maps, new weapons, and new looks into the games to keep players interested.

Spectator value: Watching other people play video games might be anathema to older generations, but younger gamers often watch games as much (or more than) they play them. The top League of Legends streamers in China, for example, can attract millions of viewers, but watching others play often inspires players to go back and play the game themselves. League and CrossFirealso have professional competitive scenes, where players and teams compete for massive prize pools and fans tune in by the millions to watch.

Low PC requirements: Although this is likely less and less important, it’s worth pointing out that all of these games will run on (to use the PC slang) toasters. In other words, you don’t need a high-end gaming PC to play. This means they work great in China’s internet cafes, but it also means that as more and more people buy their own PCs they can play their favorite games without having to spend a lot. If your laptop can handle Windows, it can probably handle CrossFire, League or DnF.

from: https://www.techinasia.com/chinas-favorite-pc-games-changed-years/ 

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